Best Drum & Bass Sample Packs (2026)

At 174 BPM you have less than a third of a second between snare hits. Every sample has to do its job immediately, which is why drum and bass punishes weak source material harder than any other genre.

We buy most of what we test. When you buy through a link on this page we may earn a commission, which never affects our picks or verdicts. How we work.

Kai Tanaka
By Kai Tanaka

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Chris Octane Presents Drum & Bass Core
1. Chris Octane Presents Drum & Bass Core Loopmasters Best for Complete Pack
9 /10
K-Tee Shogun Audio Drum & Bass Vol2
3. K-Tee Shogun Audio Drum & Bass Vol2 Loopmasters Best for Drum Hits
8 /10
Neuro Drum & Bass Massive Presets
4. Neuro Drum & Bass Massive Presets Loopmasters Best for Neuro Bass
8 /10
Mutated Forms - Mutated Drum & Bass
5. Mutated Forms - Mutated Drum & Bass Loopmasters Best for Liquid DnB
8 /10
BigKick Expansion V3 - Drum & Bass Kicks with DLR 8 /10
Was $15Now $5 -67% off View price
7. ELEVATE: Drum & Bass Ghost Syndicate Best for Minimal DnB
8 /10

Drum and bass is unforgiving about source material in a way slower genres are not. At 174 BPM the gaps between hits are tiny, so a kick with a slow attack arrives late, a snare without a sharp transient gets buried, and a sub with a slow envelope never fully speaks before the next note. Material that would be fine in a hip-hop beat at 90 BPM simply does not work here, which is why genre-specific packs matter more in drum and bass than almost anywhere else.

How we picked

Every pack was loaded into a 174 BPM session and judged on four things: how cleanly the breaks sliced at transients for re-sequencing, whether the sub held its weight under a fast drum pattern, how much internal movement the bass material carried, and how much processing each element needed before it sat in a mix. How we work →

Top Picks

Chris Octane Presents Drum & Bass Core by Loopmasters
01 Loopmasters

Chris Octane Presents Drum & Bass Core

Best for Complete Pack Our rating 9/10
$39 at Plugin Boutique
View price

The most complete single purchase in the genre, with breaks that chop cleanly. Good everywhere, exceptional nowhere.

The good

  • Breaks chop cleanly with sharp transients
  • Covers every element of a track
  • Matching one-shots from the same kit
  • Consistent tonal character throughout

The bad

  • No element is best in class
  • Audio bass loops cannot be re-voiced
  • Pads are functional rather than distinctive
Format
WAV 24-bit
Content
Breaks, bass, one-shots, pads, FX
Requires
Any DAW
Tempo
174 BPM
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Break quality 9.5

    Slices accurately with no transient smear.

  • Completeness 9.5

    Every element of a track from one source.

  • Tonal consistency 9.0

    Elements sit together with no corrective EQ.

  • Bass depth 7.0

    Good, but beaten by dedicated bass banks.

Why we picked it

Best for producers starting in drum and bass who want breaks, bass, one-shots, and pads that share a tonal character from a single consistent source.

Who should skip it

Avoid if you already have breaks and need specialist bass design, because nothing here is exceptional and the audio loops cannot be re-voiced.

This is the single most complete drum and bass purchase here, covering every element of a track from one producer.

Breadth done well is rarer than it sounds. Most complete packs are strong in one area and thin elsewhere, but this covers breaks, bass, one-shots, pads, and effects with consistent quality, and because everything came from one producer the elements share a tonal character. I built a full sixteen bar section using only material from this pack and it held together without any corrective EQ, which is the practical test.

The breaks are the highlight. They slice cleanly at transients, which matters enormously because drum and bass production is largely the art of chopping and re-sequencing breaks, and a break with smeared transients produces audible clicks and misaligned slices. These cut accurately in a sampler, and the individual one-shots are provided from the same kit so you can reinforce a chopped pattern with matching hits.

The friction is that completeness means nothing is exceptional. The bass loops are good but a dedicated neuro bank goes further, and the pads are functional rather than distinctive.

Audio loops also cannot be re-voiced, so a bass line that is nearly right stays nearly right. At thirty-six dollars it is well priced for the volume, and it is the pack to buy first if you are starting from nothing in the genre.

Check price — $39
Friction & Icicle - Shogun Audio Drum And Bass Vol. 1 by Loopmasters
02 Loopmasters

Friction & Icicle - Shogun Audio Drum And Bass Vol. 1

Best for Label Sound Our rating 8/10
$34 at Plugin Boutique
View price

Genuine label-quality sound design with matching atmospheres. Narrow in style, and finished on arrival.

The good

  • Bass design at genuine release quality
  • Strong atmospheric breakdown material
  • Tonally matched across aggressive and ambient

The bad

  • Committed to one narrow style
  • Heavy processing causes layering clashes
  • Wrong pack for liquid or jump-up
Format
WAV 24-bit
Content
Breaks, bass, atmospheres, FX
Requires
Any DAW
Tempo
174 BPM
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Sound design 9.5

    Resampled and processed like a real release.

  • Atmospheres 9.5

    Breakdown material matches the drops tonally.

  • Immediate usability 9.0

    Bass loops arrive sounding finished.

  • Stylistic range 5.5

    Dark technical only, wrong for liquid.

Why we picked it

Best for producers working in the darker technical end of drum and bass who want label-quality bass design and atmospheres that match it tonally.

Who should skip it

Avoid if you make liquid or jump-up drum and bass, because the material commits hard to a dark technical style that resists redirection.

Label packs are usually marketing. This one genuinely sounds like Shogun Audio records, which is the entire point of buying it.

Two established producers making material for their own label produces something different from a generic genre pack. The sound design here is more considered, with bass that has been resampled and processed the way it would be on an actual release rather than left as a raw synth bounce. Dropping a bass loop into a 174 session gave me something that already sounded finished, which meant the work was arrangement rather than sound design.

The atmospheric material is unusually strong and it is the part most packs neglect. Drum and bass arrangements need long breakdown sections, and having pads and textures that match the aggressive material tonally means an intro can hand over to a drop without a timbral jump. I used a pad and a bass loop from the same folder and the transition worked with no processing.

The friction is the tight stylistic focus. This is the Shogun sound, which sits at the darker technical end of the genre, and a producer making liquid or jump-up will find much of it wrong for their track.

The material is also processed heavily enough that layering two loops causes phase and frequency clashes. At twenty-nine dollars it is fair value, and it is a pack for people who already know they like this label.

Check price — $34
K-Tee Shogun Audio Drum & Bass Vol2 by Loopmasters
03 Loopmasters

K-Tee Shogun Audio Drum & Bass Vol2

Best for Drum Hits Our rating 8/10
$39 at Plugin Boutique
View price

Better drums and melody than volume one, weaker bass. A companion purchase rather than a starting point.

The good

  • Drum one-shots tuned to work together
  • Melodic material genuinely fits the genre
  • Pairs cleanly with volume one

The bad

  • Weaker bass design than volume one
  • Assumes you own the first volume
  • Poor value as a standalone first purchase
Format
WAV 24-bit
Content
Drum loops, hits, bass, musical elements
Requires
Any DAW
Tempo
174 BPM
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Drum one-shots 9.5

    Tuned to sit together with no processing.

  • Musical content 9.0

    Melody that fits between drums and space.

  • Pairing value 9.0

    Shares tonal character with volume one.

  • Standalone value 6.0

    Costs as much as more complete packs.

Why we picked it

Best as a companion to the first Shogun volume, adding stronger individual drum hits and genuinely usable melodic material at the same tempo and tonal character.

Who should skip it

Avoid as your first drum and bass pack, because it assumes volume one for bass design and costs the same as more complete alternatives.

Volume two shifts toward drums and musicality, which makes it a better companion to volume one than a replacement for it.

The emphasis has moved. Where volume one led with bass design, this leans into drum programming and musical content, with a stronger selection of individual drum hits and more melodic material. The drum one-shots are the practical highlight, because building a drum pattern from individual hits gives control that a break loop cannot, and these are tuned and processed to sit against each other without work.

The musical elements are more usable than genre packs usually manage. Drum and bass melody is difficult to get right, sitting between the aggression of the drums and the space of the breakdown, and the material here occupies that ground rather than being generic pads. Combined with volume one, the two packs cover the genre thoroughly and share enough tonal character to be used together.

The friction is that it assumes you own or will buy the first volume. Alone it is a good pack with a slight gap where the strongest bass design should be, and the value proposition really depends on treating them as a pair, which means a combined cost of sixty-five dollars. At thirty-six dollars on its own it is priced the same as the more complete Chris Octane pack while covering less ground, which is hard to justify as a first purchase.

Check price — $39
Neuro Drum & Bass Massive Presets by Loopmasters
04 Loopmasters

Neuro Drum & Bass Massive Presets

Best for Neuro Bass Our rating 8/10
$20 at Plugin Boutique
View price

Editable neuro bass with modulation on the macros. The right starting point, and only a starting point.

The good

  • Bass moves within the bar via macros
  • Modulation routing teaches the technique
  • Cheap for fully editable sound design

The bad

  • Requires the paid full Massive
  • Not finished sounds without resampling
  • Sounds like a preset if used raw
Format
NMSV presets
Content
Neuro bass, leads, effects
Requires
NI Massive (full version)
Tempo
Any
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Editability 9.5

    Macros automate movement within a bar.

  • Teaching value 9.5

    Modulation routing is worth studying.

  • Value 9.0

    Nineteen dollars for editable sound design.

  • Finished quality 5.5

    Needs resampling to sound like a record.

Why we picked it

Best for neurofunk producers who need bass that shifts character within a bar and want editable patches with modulation already routed to macros.

Who should skip it

Avoid if you expect finished sounds, because real neurofunk needs resampling and these presets are the first step rather than the destination.

Neuro bass has to move within the bar, and only presets let you do that. This is the editable option on the list.

Neurofunk depends on bass that changes character several times inside a single bar, which an audio loop cannot do unless the loop happens to change exactly where you need it to. These patches route modulation to the macro controls, so you can automate the wavetable position and filter across a bar and get the shifting, talking quality the subgenre is built on. I wrote a two bar bass line with macro automation and it developed rather than repeating.

The patches are also a genuine education in how the sound is made. Opening one and following the modulation routing shows the layering of LFOs at different rates and the aggressive filtering that produces the character, and disabling elements one at a time makes clear what each contributes. For a producer trying to learn neurofunk rather than borrow it, that visibility is worth more than the sounds.

The friction is the workflow the genre demands. Real neurofunk bass involves resampling, so you bounce a patch to audio, process it, and bounce again, sometimes several times. These presets are the first step of that chain rather than a finished product, and treating them as finished produces something that sounds like a preset.

They also need the full paid version of Massive. At nineteen dollars they are strong value for a starting point.

Check price — $20
Mutated Forms - Mutated Drum & Bass by Loopmasters
05 Loopmasters

Mutated Forms - Mutated Drum & Bass

Best for Liquid DnB Our rating 8/10
$39 at Plugin Boutique
View price

The liquid and soulful pick, with usable vocal texture. Fills a real gap, and useless for heavy styles.

The good

  • Genuine musical harmony rather than genre filler
  • Processed vocal textures included
  • Breaks retain natural groove

The bad

  • No aggressive material at all
  • Melodic content locks to keys and progressions
  • Wrong pack for most of the genre
Format
WAV 24-bit
Content
Musical loops, vocals, breaks, bass
Requires
Any DAW
Tempo
174 BPM
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Musical harmony 9.5

    Chord content at soul record quality.

  • Vocal textures 9.0

    Royalty-free phrases designed for the style.

  • Break character 9.0

    Natural groove rather than heavy processing.

  • Genre breadth 5.0

    No aggression for heavier subgenres.

Why we picked it

Best for liquid and soulful drum and bass producers who want warm musical harmony, processed vocal textures, and breaks that groove rather than attack.

Who should skip it

Avoid if you make neurofunk, jump-up, or technical drum and bass, because there is no aggression here and warmth cannot be processed into hostility.

This is the liquid pack. Where everything else here is dark and technical, Mutated Forms brings musicality and warmth.

Liquid drum and bass is a genuinely different discipline, built on musical harmony, warm sub bass, and breaks that groove rather than attack. This pack understands that, with chord and melodic content that would not be out of place in a soul record and bass that sits warm rather than aggressive. Against a 174 pattern it produced something spacious rather than frantic, which is exactly what the subgenre needs.

The vocal elements are the unusual inclusion and they are useful. Liquid tracks frequently use processed vocal phrases as texture, and having royalty-free material designed for that saves either recording a singer or risking an uncleared sample. The breaks are less aggressively processed than the technical packs, retaining more of their natural character, which suits arrangements where the drums support rather than lead.

The friction is that it is the wrong pack for most of the genre. Neurofunk, jump-up, and technical drum and bass all need aggression that is entirely absent here, and there is no way to process warmth into hostility convincingly.

The melodic content also commits to specific keys and progressions, which constrains arrangement more than a bass loop does. At thirty-six dollars it is fairly priced, and it fills a gap that the rest of this list leaves wide open.

Check price — $39
BigKick Expansion V3 - Drum & Bass Kicks with DLR by Plugin Boutique
06 Plugin Boutique

BigKick Expansion V3 - Drum & Bass Kicks with DLR

Best for DnB Kicks Our rating 8/10
Was $15Now $5 -67% off at Plugin Boutique
View price

Layered kicks with the transient exposed as a control. Fixes the masked-kick problem for five dollars.

The good

  • Separate click, body, and tail control
  • Starting points voiced for the genre
  • Solves masking with no EQ needed

The bad

  • Unusable without the BigKick plugin
  • Contains kicks and nothing else
  • Convenient rather than necessary for experts
Format
BigKick presets
Content
Layered drum and bass kicks
Requires
Plugin Boutique BigKick
Tempo
Any
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Problem solving 9.5

    Click layer cuts through heavy bass.

  • Value 9.5

    Five dollars if you own the host.

  • Genre voicing 9.0

    Designed by a drum and bass producer.

  • Scope 4.0

    Kicks only, and needs BigKick to run.

Why we picked it

Best for producers whose kicks get masked by bass at high tempo and who want click, body, and tail exposed as separate adjustable layers.

Who should skip it

Avoid if you do not own the BigKick plugin, because the expansion will not load and the low price only applies to existing owners.

Five dollars to stop your kick vanishing at 174 BPM. Unglamorous and probably the highest return purchase here.

Kicks fail in drum and bass for a tempo-specific reason. At 174 BPM a kick with a long body overlaps the next event, and a kick without a sharp click gets masked by the bass entirely, so the transient window is genuinely narrow. These presets expose click, body, and tail as separate controls, which means you can raise the click for definition and shorten the body so it clears before the snare.

I took a preset, pushed the click layer and cut roughly thirty milliseconds off the tail, and the kick went from indistinct to clearly defined underneath a heavy bass line, with no EQ on the channel. Doing that with a static kick sample means transient shaping and a high-pass and a lot of trial. DLR designing them means the starting points are already voiced for the genre rather than being generic kicks with a drum and bass label.

The friction is the host requirement, which makes the five dollar price misleading unless you own BigKick. The expansion contains kicks and nothing else, so it is a component rather than a pack, and producers who are comfortable layering kicks by hand will find the presets convenient rather than necessary. Within those limits it solves a specific and very common problem more cheaply than anything else on this list.

Check price — $5
07 Ghost Syndicate

ELEVATE: Drum & Bass

Best for Minimal DnB Our rating 8/10
Price on site
View price

Deliberately sparse material with technically excellent subs. Serves a current style nothing else here covers.

The good

  • Subs engineered correctly for the tempo
  • Sparse material that leaves arrangement space
  • Serves a style nothing else here covers

The bad

  • No energy or density available
  • Smaller than the artist packs
  • Value depends entirely on style fit
Format
WAV 24-bit
Content
Sparse drums, subs, textures, FX
Requires
Any DAW
Tempo
174 BPM
License
Royalty-free
Why we rated it that way

Our rating, by criterion

  • Sub quality 9.5

    Short envelopes that stop before the next note.

  • Style relevance 9.0

    Serves the current minimal end of the genre.

  • Space in arrangement 9.0

    Leaves room rather than filling it.

  • Energy 5.0

    Cannot deliver density when a track needs it.

Why we picked it

Best for producers making minimal or deep drum and bass who want sparse drums and clean short-envelope subs that leave space in the arrangement.

Who should skip it

Avoid if your tracks need energy and density, because the material is deliberately sparse and cannot be processed into something bigger.

Minimal drum and bass is having a moment and almost nothing serves it. This pack is deliberately sparse and it works.

The current minimal and deep end of drum and bass is built on restraint, with sparse drums, a clean sub, and a lot of space, and most sample packs serve the opposite instinct. Ghost Syndicate went the other way here, providing drum loops with fewer elements, subs with no mid-range clutter, and textures that sit quietly. Against a 174 pattern the material left room rather than filling it, which is the whole aesthetic.

The sub bass is the standout and it is technically well done. Clean sine-based subs with short envelopes that stop before the next note, which is exactly what the tempo requires and what most packs get wrong by providing subs with long tails that overlap and muddy. Dropping one under a sparse drum pattern gave a low end that was solid on monitors and still audible on a laptop speaker.

The friction is that restraint can read as thin. Used in a track that needs energy, the material simply does not deliver it, and there is no processing that adds density to something recorded sparse.

The pack is also smaller than the artist packs here, so the value depends on the style being right for you rather than on volume. At twenty-nine dollars it is a focused purchase for a specific current sound.

Check price

Before you buy

We tested each of these in a 174 BPM session. The questions were how cleanly the breaks sliced at transients when we chopped and re-sequenced them, whether the sub held its weight underneath a fast drum pattern or turned into an indistinct rumble, how much internal movement the bass material had before we added modulation, and how much processing each element needed before it sat properly. Packs that sounded impressive in isolation and collapsed at tempo scored badly, because that is where most of the wasted time happens.

There is a meaningful split between finished loops and editable presets, and for bass design the presets usually win because the sound needs to follow the arrangement. If you want to understand what the sub is doing under all of this, the bass plugin roundup covers the generators, and the dubstep packs share a lot of sound design vocabulary at half the tempo.

What didn’t make the list

3 cut
  • Octane & DLR - Drum & Bass FM8 Presets Loopmasters

    Genuinely strong FM bass design from serious artists, though tying it to FM8 narrows the audience more than the Massive bank we picked instead.

  • Drum and Bass Elements - Reason Combinators Loopmasters

    Useful if Reason is your DAW, but Combinator patches cannot be loaded by anyone working in any other software, which rules out most producers.

  • Patchworx Drum and Bass Synths - Thor Loopmasters

    Decent synth patches for the genre, but Thor is another Reason-only instrument and the material overlaps with the Massive bank without adding anything.

Frequently Asked Questions

What tempo is drum and bass?

Between 170 and 176 BPM, with 174 the most common. The drums run at that tempo while the bass and melodic elements often feel like half of it, which is why a drum and bass track can feel both frantic and spacious at the same time.

Do I need the Amen break to make drum and bass?

No, and using it uncleared is a legal risk since the original recording is copyrighted. Modern drum and bass mostly uses programmed drums or royalty-free breaks like the ones in these packs. Jungle leans harder on chopped breaks, but plenty of licensed alternatives exist.

How do I get my sub to sound clean at 174 BPM?

Keep it mono, keep it below roughly 100Hz, and shorten the envelope so each note stops before the next begins. Overlapping sub notes at this tempo is the main cause of muddy low end. Sidechaining to the kick with a very fast release also helps more than it does at slower tempos.

What is neurofunk bass?

A style of drum and bass bass design built on heavily modulated, resampled, and layered sounds that change character several times within a bar. It is made by processing a synth sound, bouncing it to audio, and processing it again, often through several generations. Presets get you the starting point, not the finished sound.

Written By

Kai Tanaka

Kai produces bass music, ambient, and experimental electronic tracks. He has released on independent labels across Europe and designs preset banks for synth developers. He approaches every plugin like a modular patch — always looking for new ways to reshape sound and build textures nobody has heard before.